Khuruldai

Not all those who wander are lost

Overview


We're a free company on Balmung (Crystal, NA) looking for friendly people to join us in roleplaying and content. We offer a relaxed atmosphere and are happy to guide those new to both the game and roleplaying. Our membership is spread across the globe but our events take place during hours friendly to both European and North American players.Our roleplay centres around a hunt board managed by Enkhmaa Bayaqud, the owner of the company's estate. Acting as an intermediary, she finds a wide variety of contracts and pays us from the clients' coin. Although we call them hunts, they don't always involve tracking a beast. We can be asked to recover artifacts, locate people, investigate mysteries and more. Beyond that, we also host a monthly bar night (The Dozing Dzo), drop into pop-up roleplay and visit public venues together.When we're not roleplaying together, we run roulettes and help each other out with casual content. Outside of the game, we stream movies, hang out in voice chat, play other games together and more.At the end of the day, our company thrives on what you bring to it. If you're looking for a place to carve out your own adventures, you'll fit right in.

Rules


  • Have a basic understanding of roleplay etiquette and lore, e.g. no godmodding or metagaming. The extent to which you abide by the lore is up to you but bear in mind that some may not wish to engage with an extremely lore-defiant character.

  • Be kind and respect each other. We do not tolerate harassment, bigotry or discrimination of any kind. We are also enthusiastically LGBTQ+ friendly.

  • Use discretion and common sense when discussing sensitive topics. If conflict begins to develop, please back off and continue privately if necessary.

  • We welcome sprouts so be mindful of spoiling content both new and old. If in doubt, spoiler tag it.

  • Keep adult content out of public spaces. Pornography and illegal content are strictly forbidden.

  • No posting of AI-generated images or art. Because AI is trained on the work of countless artists without their permission, we cannot condone it here.

Ranks


  • Irsen ("Newcomer") is where all new members start, to give both you and us a chance to see if we're a good fit for each other. You can only access the first tab of the company chest for our safety.

  • Suugch ("Settled") is for those who have decided to stay. You can access the first four tabs of the company chest and deposit gil. If you purchase private chambers in the estate, we will reimburse you the room costs (300,000 gil).

  • Eeljlen ("Alternative") is for alts. If you have a main character and want to join with another one, the second (and third, fourth, etc.) will be given this rank.

  • Itgesen ("Supporter") are our officers. They invite new members, document changes and assist with any questions or concerns. They can also remove gil from the company chest for room reimbursement.

  • Khatun ("Leader") are our founders but their role is practically identical to Itgesen.

Staff


Khuruldai ("Gathering") was founded by a group of itinerant Xaela who bonded together during their travels beyond the Azim Steppe. They eventually settled into a new home in Eorzea and now open their doors to all desiring a home and ample work but without ties to hold them down.All of the founders, save the caretaker, are NPCs. Members are welcome to involve or mention them in their roleplay so long as they don't come to any harm.

  • Enkhmaa Bayaqud: Owner and Caretaker. Warm and welcoming.

  • Gansukh: Blacksmith and Mender. Communicates in grunts and glares.

  • Monkhbat: Bartender and Salvager. Talks too much and probably sampling fogweed on the job.

  • Odgerel: Attendant and Junkmonger. Both polite and fastidious to a fault.

  • Temuujin: Chef and Material Supplier. Perpetually tired gourmand.

  • Zolzaya: Treasurer and Melder. Filled with enough energy to power the sun.

Estate


Flyers can be found throughout the main city-states advertising a place called Kholyn Ger ("Faraway Home") at Plot 35, 12 Ward, Mist. They're decorated with small, somewhat crude drawings of traditional nomadic tents but the script itself is quite smooth and elegant.The flyers claim that the estate is the home of Khuruldai, a refuge for wanderers and a hub for those seeking work. At its heart lies a well-used hunt board, laden with contracts gathered by the estate's owner. Her ledgers track jobs of every stripe, from beasts to cull, items to retrieve, mysteries to investigate and marks to find, all paid from client coin. Newcomers are welcome to take lodgings in the estate and peruse the board to take on contracts."Walk your own path but know this: a hunter's word is their currency. Swindle a client or abandon a job and you'll find yourself lost to the winds."Large red script states that the estate is neutral ground, much like Reunion in the Azim Steppe. Violence or disturbances are forbidden, whether by fists, spell or blade. There is no tolerance for infractions and transgressors will be removed from the premises permanently. The sole exception is that friendly sparring is permitted in the designated space outside (Room #21).

Public Rooms


  • Room #7: Jagdai Dotharl's personal quarters and open to visitors.

  • Room #9: Arban Dotharl's personal quarters and open to visitors.

  • Room #12: A small library and classroom with a built-in cafĂ©. Please do not take books without permission as the librarian and archivist will be very upset.

  • Room #18: Tumet's Tomes, a book store specialising in rare finds.

  • Room #21: A fighting arena located in a hut outside the Ger for participating in or observing friendly spars.

  • Room #22: Sorkhaghtani Oronir's personal quarters and open to visitors.

  • Room #25: Velinya Rosch's personal quarters and open to visitors.

  • Room #28: The Flying Rose breakfast cafe is always open and managed by NPCs.

  • Room #29: Mehr Ygridhi's personal quarters and open to visitors.

  • Room #34: Workshop for Hotgo Heavy Industries.

Join


If you're interested in what we have to offer, have considered our rules and are aware of what to expect from us, we'd be happy to have you join.We're willing to give almost anyone a chance as long as they abide by our rules so we don't feel application forms or interviews are necessary. If it turns out we're not a good fit for each other, that's no problem and we may even be able to recommend an alternative company for you.

In order to join, just visit our estate and use the in-game application function. You only have to leave a short comment and someone will approve it for you as soon as possible. Of course, if you'd prefer to speak to someone first, our contact details are below.Once you're in, we have a Discord and cross-world linkshell you can join as well, if you so wish. Just ask for an invite.

Resources


If you're new to the game or roleplay, you might be feeling a little lost. You can always ask us for help but there are many other resources out there too.

Communities


If you want to expand your social network or find more roleplay and public events, there are some resources we can recommend.

  • FFXIV RP Calendar provides a daily list of player-run roleplay events for all data centres and realms.

  • Hydaelyn Allied Nations is a hub for diplomacy-based roleplay.

  • The Bloodsands is an in-character fighting location outside of Ul'dah which offers roleplay and social opportunities.

  • The Firmament is a hub for connecting with characters from an Ishgardian or Coerthan background.

  • The Garlean Initiative is for those interested in roleplay involving Garlemald and Garleans.

  • The RP Mentors can give you a hand with developing your character, roleplay etiquette, finding events and much more.

Contact


Kholyn Ger, Plot 35, 12 Ward, Mist, Balmung

Brilliant Sapphire, Ahyelota Nepyani or Mevli Njatir